I’m a 3D artist currently working at Escalation Studios in Dallas, Texas. My work focuses mostly on character and environment art.
I studied Industrial Design in college before I really became interested in 3D graphics. I was always amazed by CG artwork and design especially in games, but I never considered making a career out of it until my senior year. After receiving my B.S. in Industrial Design, I attended the Guildhall at Southern Methodist University to try my hand at game development. I received the Certificate of Professional Development in Art in December of 2011, and I’ve been working in the industry since then.
I work with a few teams on different projects, filling out whatever is needed. Some of my tasks so far have included UI elements, environment art passes, blockouts, lighting, and particle FX.
I was part of a larger team, working with designers, programmers, and other artists. I created characters, creatures, and small vistas for Cosmic Colony and Ice Age Village.
I worked in a small team to create characters, environment assets, and backgrounds using Max, Zbrush, and Photoshop. I rig and animate my own characters, and generally try to help push the art. I also helped set up the current 3D pipeline and stylization we're using. I worked on Zenia 1 and Monster Kingdom 2, and Heroes and Armies.